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Visual frame editing is currently behind a feature flag and may not be enabled for your organization. The interface and behavior described here may change before general availability.
When visual frame editing is enabled, the 3D scene tab becomes a configuration tool: you can add frames to components, reposition them by editing coordinates in the details panel, change parent frames, and attach or modify geometry, all without editing JSON directly. Changes you make in the 3D scene are written back to your machine’s configuration and saved when you click Save in the app.
ENABLE_EDIT_FRAME_IN_VIZ_TAB).Components that do not yet have a frame configured appear in the Add frames panel.
The component appears in the scene at the world frame origin with default values (zero translation, identity orientation, no geometry). You can then reposition it using the details panel.
Changes appear immediately in the 3D viewport as you type.
The values you enter here correspond directly to the translation and orientation fields in the frame JSON configuration.
The component moves in the scene to reflect its new position relative to the new parent. All children of this frame move with it.
To remove a geometry, click None.
This removes the frame configuration from the component. The component disappears from the 3D scene but remains in your machine configuration (it just no longer has a spatial position in the frame system).
Changes made in the 3D scene are held locally until you save. The app shows an unsaved changes indicator when you have pending edits. Click Save in the machine configuration header to write all changes to your machine’s configuration.
If you navigate away without saving, your changes are lost.
Visual frame editing is most useful when:
For bulk configuration changes, complex orientation values, or frames that reference components on different machine parts, editing the JSON configuration directly may be more efficient.
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